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API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/USmartObjectComponent
References
| Module | SmartObjectsModule |
| Header | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectComponent.h |
| Include | #include "SmartObjectComponent.h" |
UFUNCTION (BlueprintCallable, Category="SmartObject")
bool IsBoundToSimulation() const
Remarks
Returns true if the Smart Object component is registered to the Smart Object subsystem. Depending on the update order, sometimes it is possible that the subsystem gets enabled after the component.