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Descriptor for a struct or class that can be a binding source or target. e.g., Parameters, Slot, Slot Data, etc.
| Name | FSmartObjectDefinitionBindableStructDescriptor |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectDefinitionBindableStructDescriptor.h |
| Include Path | #include "SmartObjectDefinitionBindableStructDescriptor.h" |
Syntax
USTRUCT ()
struct FSmartObjectDefinitionBindableStructDescriptor : public FPropertyBindingBindableStructDescriptor
Inheritance Hierarchy
- FPropertyBindingBindableStructDescriptor → FSmartObjectDefinitionBindableStructDescriptor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectDefinitionBindableStructDescriptor.h | |||
FSmartObjectDefinitionBindableStructDescriptor
(
const FName& InName, |
SmartObjectDefinitionBindableStructDescriptor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataHandle | FSmartObjectDefinitionDataHandle | Handle allowing bindings to locate the structure in the definition that this descriptor represents. | SmartObjectDefinitionBindableStructDescriptor.h |
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