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API > API/Plugins > API/Plugins/SmartObjectsModule
Used to store SmartObjectComponent data during RerunConstructionScripts
| Name | FSmartObjectComponentInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectComponent.h |
| Include Path | #include "SmartObjectComponent.h" |
Syntax
USTRUCT ()
struct FSmartObjectComponentInstanceData : public FActorComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FSmartObjectComponentInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SmartObjectComponent.h | |||
FSmartObjectComponentInstanceData
(
const TNotNull< const USmartObjectComponent* > SourceComponent |
SmartObjectComponent.h | ||
FSmartObjectComponentInstanceData
(
const USmartObjectComponent* SourceComponent, |
SmartObjectComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSmartObjectDefinitionReference & GetSmartObjectDefinitionReference() |
SmartObjectComponent.h |
Protected
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
SmartObjectComponent.h | ||
virtual bool ContainsData() |
SmartObjectComponent.h |