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API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/ASmartObjectPersistentCollection
- AActor::PreRegisterAllComponents()
- ASmartObjectPersistentCollection::PreRegisterAllComponents()
References
| Module | SmartObjectsModule |
| Header | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectPersistentCollection.h |
| Include | #include "SmartObjectPersistentCollection.h" |
| Source | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectPersistentCollection.cpp |
virtual void PreRegisterAllComponents()
Remarks
Called before all the components in the Components array are registered, called both in editor and during gameplay