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API > API/Plugins > API/Plugins/SlateIMInGame
| Name | ASlateIMInGameWidgetBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SlateIM/Source/SlateIMInGame/Public/SlateIMInGameWidgetBase.h |
| Include Path | #include "SlateIMInGameWidgetBase.h" |
Syntax
UCLASS (MinimalAPI)
class ASlateIMInGameWidgetBase : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASlateIMInGameWidgetBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASlateIMInGameWidgetBase() |
SlateIMInGameWidgetBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APlayerController * GetPlayerController() |
SlateIMInGameWidgetBase.h | ||
bool IsLocallyControlled() |
SlateIMInGameWidgetBase.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
SlateIMInGameWidgetBase.h | ||
virtual void EndPlay
(
EEndPlayReason::Type Reason |
SlateIMInGameWidgetBase.h | ||
| SlateIMInGameWidgetBase.h | |||
virtual void OnRep_Owner() |
SlateIMInGameWidgetBase.h | ||
virtual void PreReplication
(
IRepChangedPropertyTracker& ChangedPropertyTracker |
SlateIMInGameWidgetBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawWidget
(
const float DeltaTime |
SlateIMInGameWidgetBase.h | ||
void Server_Destroy() |
SlateIMInGameWidgetBase.h |
|
|
virtual void StartWidget() |
SlateIMInGameWidgetBase.h | ||
virtual void StopWidget() |
SlateIMInGameWidgetBase.h | ||
void TickWidget
(
const float DeltaTime |
SlateIMInGameWidgetBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DestroyInGameWidget
(
const APlayerController* Owner, |
SlateIMInGameWidgetBase.h | ||
static void EnableInGameWidget
(
APlayerController* Owner, |
SlateIMInGameWidgetBase.h | ||
static ASlateIMInGameWidgetBase * GetInGameWidget
(
const APlayerController* Owner, |
SlateIMInGameWidgetBase.h | ||
static ASlateIMInGameWidgetBase * GetOrOpenInGameWidget
(
APlayerController* Owner, |
SlateIMInGameWidgetBase.h |