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API > API/Plugins > API/Plugins/SkeletalMeshModifiers > API/Plugins/SkeletalMeshModifiers/USkinWeightModifier
References
| Module | SkeletalMeshModifiers |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkinWeightModifier.h |
| Include | #include "SkinWeightModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Private/SkinWeightModifier.cpp |
UFUNCTION (BlueprintCallable, Category="Mesh")
bool SetSkeletalMesh
(
USkeletalMesh * InMesh
)
Remarks
Call this first to load the weights for a skeletal mesh for fast editing. bool - true if the mesh weights were successfully loaded.
Parameters
| Name | Description |
|---|---|
| InMesh | The skeletal mesh asset to load for weight editing |