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API > API/Plugins > API/Plugins/SkeletalMeshModifiers > API/Plugins/SkeletalMeshModifiers/USkinWeightModifier
References
| Module | SkeletalMeshModifiers |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkinWeightModifier.h |
| Include | #include "SkinWeightModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Private/SkinWeightModifier.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Weights"&41;
bool EnforceMaxInfluences
&40;
const int32 MaxInfluences
&41;
Remarks
Strips out smallest influences to ensure each vertex does not have weight on more influences than MaxInfluences. Influences with the smallest weight are culled first. true if influences were removed, false otherwise
Parameters
| Name | Description |
|---|---|
| MaxInfluences | The maximum number of influences to allow for each vertex in the mesh. If -1 is passed, will use the project-wide MaxInfluences amount. |