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API > API/Plugins > API/Plugins/SkeletalMeshModifiers > API/Plugins/SkeletalMeshModifiers/USkeletonModifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExternalUpdate
(
const FReferenceSkeleton& InRefSkeleton |
SkeletonModifier.h | ||
void ExternalUpdate
(
const FReferenceSkeleton& InRefSkeleton, |
SkeletonModifier.h |
ExternalUpdate(const FReferenceSkeleton &)
| Name | ExternalUpdate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h |
| Include Path | #include "SkeletonModifier.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/SkeletalMeshModifiers/Private/SkeletonModifier.cpp |
void ExternalUpdate
(
const FReferenceSkeleton & InRefSkeleton
)
ExternalUpdate(const FReferenceSkeleton &, const TArray< int32 > &)
| Name | ExternalUpdate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h |
| Include Path | #include "SkeletonModifier.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/SkeletalMeshModifiers/Private/SkeletonModifier.cpp |
void ExternalUpdate
(
const FReferenceSkeleton & InRefSkeleton,
const TArray < int32 > & InIndexTracker
)