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Classes
| Type | Name | Description | |
|---|---|---|---|
| FOrderedBudget | Manages how to allocate a budget of levels to an ordered list of items (e.g., how to distribute minimum LOD levels to the N closest characters) | ||
| USignificanceManager | The significance manager provides a framework for registering objects by tag to each have a significance value calculated from which a game specific subclass and game logic can make decisions about what level of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality |
Variables
| Type | Name | Description | |
|---|---|---|---|
| STATCAT_Advanced |