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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
Description
Links a LevelSequence's SkeletalMesh binding to an existing anim sequence.
@InSequence Sequence to link from @AnimSequence The AnimSequence to link to. @ExportOption The export options that should be used when baking the LevelSequence. @InBinding Binding that has a skelmesh component on it
| Name | LinkAnimSequence |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include Path | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool LinkAnimSequence
(
ULevelSequence * Sequence,
UAnimSequence * AnimSequence,
const UAnimSeqExportOption * ExportOptions,
const FMovieSceneBindingProxy & Binding
)