Navigation
API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
References
| Module | SequencerScriptingEditor |
| Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools &124; Animation"&41;
static bool LinkAnimSequence
&40;
ULevelSequence &42; Sequence,
UAnimSequence &42; AnimSequence,
const UAnimSeqExportOption &42; ExportOptions,
const FMovieSceneBindingProxy & Binding
&41;
Remarks
Links a LevelSequence's SkeletalMesh binding to an existing anim sequence.
Sequence to link from The AnimSequence to link to. The export options that should be used when baking the LevelSequence. Binding that has a skelmesh component on it