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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
Description
Import FBX onto Passed in Bindings
@InWorld World to import to @InSequence InSequence to import @InBindings InBindings to import @InImportFBXSettings Settings to control import. @InImportFileName Path to fbx file to import from @InPlayer Player to bind to
| Name | ImportLevelSequenceFBX |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include Path | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportLevelSequenceFBX
(
UWorld * InWorld,
ULevelSequence * InSequence,
const TArray < FMovieSceneBindingProxy > & InBindings,
UMovieSceneUserImportFBXSettings * InImportFBXSettings,
const FString & InImportFilename,
ALevelSequenceActor * ActorContext
)