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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
Description
Import FBX onto a control rig with the specified track name
@InWorld World to import to @InSequence InSequence to import @ActorWithControlRigTrack ActorWithControlRigTrack The name of the actor with the control rig track we are importing onto @SelectedControlRigNames List of selected control rig names. Will use them if ImportFBXControlRigSettings->bImportOntoSelectedControls is true @ImportFBXControlRigSettings Settings to control import. @InImportFileName Path to fbx file to create
| Name | ImportFBXToControlRig |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include Path | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportFBXToControlRig
(
UWorld * World,
ULevelSequence * InSequence,
const FString & ActorWithControlRigTrack,
const TArray < FString > & SelectedControlRigNames,
UMovieSceneUserImportFBXControlRigSettings * ImportFBXControlRigSettings,
const FString & ImportFilename
)