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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
Deprecated * SequencerTools::GetObjectBindings has been deprecated because it doesn't work with Spawnables, please use ULevelSequenceEditorBlueprintLibrary::GetObjectBindings which operates on the currently opened sequence in Editor
References
| Module | SequencerScriptingEditor |
| Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools",
Meta&61;&40;DeprecatedFunction&41;&41;
static TArray< FSequencerBoundObjects > GetObjectBindings
&40;
UWorld &42; InWorld,
ULevelSequence &42; InSequence,
const TArray< UObject &42; > & InObject,
const FSequencerScriptingRange & InRange
&41;
Remarks
Get the object bindings for the requested object. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.