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Unreal Engine C++ API Reference > Plugins > SequencerScriptingEditor > USequencerToolsFunctionLibrary
Deprecated * SequencerTools::GetBoundObjects has been deprecated because it doesn't work with Spawnables, please use ULevelSequenceEditorBlueprintLibrary::GetBoundObjects which operates on the currently opened sequence in Editor
References
Module | SequencerScriptingEditor |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include | #include "SequencerTools.h" |
Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools",
Meta&61;&40;DeprecatedFunction&41;&41;
static TArray< FSequencerBoundObjects > GetBoundObjects
&40;
UWorld &42; InWorld,
ULevelSequence &42; InSequence,
const TArray< FMovieSceneBindingProxy > & InBindings,
const FSequencerScriptingRange & InRange
&41;
Remarks
Retrieve all objects currently bound to the specified binding identifiers. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.