Navigation
API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
References
| Module | SequencerScriptingEditor |
| Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static bool ExportAnimSequence
(
UWorld * World,
ULevelSequence * Sequence,
UAnimSequence * AnimSequence,
UAnimSeqExportOption * ExportOption,
const FMovieSceneBindingProxy & Binding,
bool bCreateLink
)
Remarks
Export Passed in Binding as an Anim Seqquence.
@InWorld World to export @InSequence Sequence to export @AnimSequence The AnimSequence to save into. @ExportOption The export options for the sequence. @InBinding Binding to export that has a skelmesh component on it @InAnimSequenceFilename File to create @bCreateLink If true will create a link between the animation sequence and the level sequence