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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/USequencerToolsFunctionLibrary
References
| Module | SequencerScriptingEditor |
| Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include | #include "SequencerTools.h" |
| Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools &124; Animation"&41;
static bool ExportAnimSequence
&40;
UWorld &42; World,
ULevelSequence &42; Sequence,
UAnimSequence &42; AnimSequence,
UAnimSeqExportOption &42; ExportOption,
const FMovieSceneBindingProxy & Binding,
bool bCreateLink
&41;
Remarks
Export Passed in Binding as an Anim Seqquence.
World to export Sequence to export The AnimSequence to save into. The export options for the sequence. Binding to export that has a skelmesh component on it File to create If true will create a link between the animation sequence and the level sequence