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Unreal Engine C++ API Reference > Plugins > SequencerScriptingEditor > USequencerToolsFunctionLibrary
References
Module | SequencerScriptingEditor |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include | #include "SequencerTools.h" |
Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Sequencer Tools &124; Animation"&41;
static FSequencerQuickBindingResult CreateQuickBinding
&40;
UMovieSceneSequence &42; InSequence,
UObject &42; InObject,
const FString & InFunctionName,
bool bCallInEditor
&41;
Remarks
Create a quick binding to an actor's member method to be used in an event sequence. The created binding.
Parameters
Name | Description |
---|---|
InActor | Actor that will be bound |
InFunctionName | Name of the method, as it is displayed in the Blueprint Editor. eg. "Set Actor Scale 3D" |
bCallInEditor | Should the event be callable in editor. |