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Unreal Engine C++ API Reference > Plugins > SequencerScriptingEditor > USequencerToolsFunctionLibrary
References
Module | SequencerScriptingEditor |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include | #include "SequencerTools.h" |
Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static FMovieSceneEvent CreateEvent
(
UMovieSceneSequence * InSequence,
UMovieSceneEventSectionBase * InSection,
const FSequencerQuickBindingResult & InEndpoint,
const TArray < FString > & InPayload
)
Remarks
Create an event from a previously created blueprint endpoint and a payload. The resulting event should be added only to a channel of the section that was given as a parameter. The created movie event.
Parameters
Name | Description |
---|---|
InSequence | Main level sequence that holds the event track and to which the resulting event should be added. |
InSection | Section of the event track of the main sequence. |
InEndpoint | Previously created endpoint. |
InPayload | Values passed as payload to event, count must match the numbers of payload variable names in @InEndpoint. |