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Unreal Engine C++ API Reference > Plugins > SequencerScriptingEditor > FSequencerScriptingEditorModule
- IModuleInterface::StartupModule()
- FSequencerScriptingEditorModule::StartupModule()
References
Module | SequencerScriptingEditor |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerScriptingEditor.h |
Include | #include "SequencerScriptingEditor.h" |
Source | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerScriptingEditor.cpp |
virtual void StartupModule&40;&41;
Remarks
IModuleInterface implementation