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Function library containing methods that should be hoisted onto UMovieSceneFloatVectorTrack for scripting
| Name | UMovieSceneFloatVectorTrackExtensions |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneVectorTrackExtensions.h |
| Include Path | #include "ExtensionLibraries/MovieSceneVectorTrackExtensions.h" |
Syntax
UCLASS ()
class UMovieSceneFloatVectorTrackExtensions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMovieSceneFloatVectorTrackExtensions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetNumChannelsUsed
(
UMovieSceneFloatVectorTrack* Track |
Get the number of channels used for this track | ExtensionLibraries/MovieSceneVectorTrackExtensions.h |
|
static void SetNumChannelsUsed
(
UMovieSceneFloatVectorTrack* Track, |
Set the number of channels used for this track | ExtensionLibraries/MovieSceneVectorTrackExtensions.h |
|