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Unreal Engine C++ API Reference > Plugins > SequencerScripting
References
Module | SequencerScripting |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/SequenceTimeUnit.h |
Include | #include "SequenceTimeUnit.h" |
Syntax
enum ESequenceTimeUnit
&123;
DisplayRate,
TickResolution,
&125;
Values
Name | Description |
---|---|
DisplayRate | Display Rate matches the values shown in the UI such as 30fps giving you 30 frames per second. |
TickResolution | Tick Resolution is the internal resolution that data is actually stored in, such as 24000 giving you 24,000 frames per second. |
Remarks
Specifies which frame of reference you want to set/get time values in. This allows users to work in reference space without having to manually convert back and forth all of the time.