| bHoldAtFirstFrame |
bool |
If true, the sequence will be inserted immediately on recording start and any time Reset() is called, paused at the first frame indefinitely until subsequently played or stopped. |
SequencerPlaylistItem.h |
|
| bMute |
bool |
Disable playback of this item and prevent it from entering a hold state. |
SequencerPlaylistItem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Sequencer Playlists"
|
| EndFrameOffset |
int32 |
Number of frames by which to clip the out point of sections played from this item. |
SequencerPlaylistItem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Sequencer Playlists"
|
| NumLoops |
int32 |
0 is single playthrough, >= 1 is (n+1) playthroughs. |
SequencerPlaylistItem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Sequencer Playlists"
|
| PlaybackSpeed |
float |
Speed multiplier at which to play sections created by this item. |
SequencerPlaylistItem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Sequencer Playlists"
|
| StartFrameOffset |
int32 |
Number of frames by which to clip the in point of sections played from this item. |
SequencerPlaylistItem.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Sequencer Playlists"
|