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API > API/Plugins > API/Plugins/SequencerAnimTools
| Name | FTrailVisibilityManager |
| Type | struct |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/TrailHierarchy.h |
| Include Path | #include "TrailHierarchy.h" |
Syntax
struct FTrailVisibilityManager
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlwaysVisible | TSet< FGuid > | TrailHierarchy.h | ||
| ControlSelected | TSet< FGuid > | TrailHierarchy.h | ||
| InactiveMask | TSet< FGuid > | TrailHierarchy.h | ||
| Selected | TSet< FGuid > | TrailHierarchy.h | ||
| VisibilityMask | TSet< FGuid > | TrailHierarchy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTrailAlwaysVisible
(
const FGuid& Guid |
TrailHierarchy.h | ||
| TrailHierarchy.h | |||
void Reset() |
TrailHierarchy.h | ||
void SetTrailAlwaysVisible
(
const FGuid& Guid, |
TrailHierarchy.h |