Navigation
API > API/Plugins > API/Plugins/SequencerAnimTools > API/Plugins/SequencerAnimTools/FTrailHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsAnythingSelected () |
TrailHierarchy.h | ||
virtual bool IsAnythingSelected
(
FVector& OutVectorPosition |
Get calculated center of all selections into one position, return false if not selected. | TrailHierarchy.h | |
virtual bool IsAnythingSelected
(
TArray< FVector >& OutVectorPositions, |
Get each selected item's position, return false if not selected. if bAllPositions is true it will get all selected positions from each trail, otherwise will be the average. | TrailHierarchy.h |
IsAnythingSelected()
| Name | IsAnythingSelected |
| Type | function |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/TrailHierarchy.h |
| Include Path | #include "TrailHierarchy.h" |
| Source | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Private/TrailHierarchy.cpp |
virtual bool IsAnythingSelected() const
IsAnythingSelected(FVector &)
Description
Get calculated center of all selections into one position, return false if not selected.
| Name | IsAnythingSelected |
| Type | function |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/TrailHierarchy.h |
| Include Path | #include "TrailHierarchy.h" |
| Source | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Private/TrailHierarchy.cpp |
virtual bool IsAnythingSelected
(
FVector & OutVectorPosition
) const
IsAnythingSelected(TArray< FVector > &, bool)
Description
Get each selected item's position, return false if not selected. if bAllPositions is true it will get all selected positions from each trail, otherwise will be the average.
| Name | IsAnythingSelected |
| Type | function |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/TrailHierarchy.h |
| Include Path | #include "TrailHierarchy.h" |
| Source | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Private/TrailHierarchy.cpp |
virtual bool IsAnythingSelected
(
TArray < FVector > & OutVectorPositions,
bool bAllPositions
) const