Navigation
API > API/Plugins > API/Plugins/SequencerAnimTools > API/Plugins/SequencerAnimTools/FTrail
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsAnythingSelected () |
Trail.h | ||
virtual bool IsAnythingSelected
(
FVector& OutVectorPosition |
Trail.h | ||
virtual bool IsAnythingSelected
(
TArray< FVector >& OutVectorPositions |
Trail.h |
IsAnythingSelected()
| Name | IsAnythingSelected |
| Type | function |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/Trail.h |
| Include Path | #include "Trail.h" |
virtual bool IsAnythingSelected() const
IsAnythingSelected(FVector &)
| Name | IsAnythingSelected |
| Type | function |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/Trail.h |
| Include Path | #include "Trail.h" |
virtual bool IsAnythingSelected
(
FVector & OutVectorPosition
) const
IsAnythingSelected(TArray< FVector > &)
| Name | IsAnythingSelected |
| Type | function |
| Header File | /Engine/Plugins/Editor/SequencerAnimTools/Source/SequencerAnimTools/Public/Trail.h |
| Include Path | #include "Trail.h" |
virtual bool IsAnythingSelected
(
TArray < FVector > & OutVectorPositions
) const