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API > API/Plugins > API/Plugins/SequenceValidator > API/Plugins/SequenceValidator/FSequenceValidator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartValidation () |
Start validating the current queue. | Validation/SequenceValidator.h | |
void StartValidation
(
bool bAsync |
Validation/SequenceValidator.h |
StartValidation()
Description
Start validating the current queue. This runs all validation rules on all queued-up sequences in an asynchronous manner. Call the IsValidating() method to know when the validation has ended.
| Name | StartValidation |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequenceValidator/Source/SequenceValidator/Public/Validation/SequenceValidator.h |
| Include Path | #include "Validation/SequenceValidator.h" |
| Source | /Engine/Plugins/MovieScene/SequenceValidator/Source/SequenceValidator/Private/Validation/SequenceValidator.cpp |
void StartValidation()
StartValidation(bool)
| Name | StartValidation |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequenceValidator/Source/SequenceValidator/Public/Validation/SequenceValidator.h |
| Include Path | #include "Validation/SequenceValidator.h" |
| Source | /Engine/Plugins/MovieScene/SequenceValidator/Source/SequenceValidator/Private/Validation/SequenceValidator.cpp |
void StartValidation
(
bool bAsync
)