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API > API/Plugins > API/Plugins/SequenceNavigator
| Name | FNavigationToolTrack |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/Items/NavigationToolTrack.h |
| Include Path | #include "Items/NavigationToolTrack.h" |
Syntax
class FNavigationToolTrack :
public UE::SequenceNavigator::FNavigationToolItem ,
public UE::SequenceNavigator::ISequenceLockableExtension ,
public UE::SequenceNavigator::IPlayheadExtension
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavigationToolTrack
(
INavigationTool& InTool, |
Items/NavigationToolTrack.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FNavigationToolItemInherits | TNavigationToolItemInherits< FNavigationToolTrack, FNavigationToolItem, ISequenceLockableExtension, IPlayheadExtension > | Items/NavigationToolTrack.h | |
| Super | FNavigationToolItem | Items/NavigationToolTrack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneSection * GetSection() |
Items/NavigationToolTrack.h | ||
int32 GetSectionIndex() |
Items/NavigationToolTrack.h | ||
UMovieSceneSequence * GetSequence() |
Items/NavigationToolTrack.h | ||
UMovieSceneTrack * GetTrack() |
Items/NavigationToolTrack.h | ||
UE::Sequencer::TViewModelPtr< UE::Sequencer::FTrackModel > GetViewModel() |
Items/NavigationToolTrack.h |
Overridden from INavigationToolItem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeTopLevel () |
Whether this Item can be at the Top Level just beneath the Root, or it needs to always be under some other Item E.g. | Items/NavigationToolTrack.h | |
virtual void FindChildren
(
TArray< FNavigationToolItemPtr >& OutChildren, |
Figures out the Children of this Item. | Items/NavigationToolTrack.h | |
virtual FText GetClassName() |
Gets the Class/Type of this Item (e.g. for Items that represent UObjects, it will be the UObject class) | Items/NavigationToolTrack.h | |
virtual const FSlateBrush * GetDefaultIconBrush() |
Items/NavigationToolTrack.h | ||
virtual FText GetDisplayName() |
Gets the Display NameText of the Item | Items/NavigationToolTrack.h | |
virtual FSlateIcon GetIcon() |
Gets the slate icon for the item | Items/NavigationToolTrack.h | |
virtual FText GetIconTooltipText() |
Gets the tooltip text for the item icon | Items/NavigationToolTrack.h | |
virtual UObject * GetItemObject() |
Gets the UObject that this item represents. May be null due if no item association or multiple. | Items/NavigationToolTrack.h | |
virtual bool IsAllowedInTool() |
Returns whether this Item (and what it represents) should be allowed to be registered in Navigation Tool | Items/NavigationToolTrack.h | |
virtual bool IsItemValid() |
Determines whether the Item properties are in a valid state | Items/NavigationToolTrack.h | |
virtual bool IsSelected
(
const FNavigationToolScopedSelection& InSelection |
Determines whether the given Item is selected in the given Scoped Selection | Items/NavigationToolTrack.h | |
virtual void OnDoubleClick() |
Called when an Item is double-clicked with the mouse | Items/NavigationToolTrack.h | |
virtual void OnObjectsReplaced
(
const TMap< UObject*, UObject* >& InReplacementMap, |
Called when objects have been replaced on the Engine side. | Items/NavigationToolTrack.h | |
virtual void OnSelect() |
Called when an Item is selected | Items/NavigationToolTrack.h | |
virtual void Select
(
FNavigationToolScopedSelection& InSelection |
Used to signal the Scoped Selection that this Item should be Selected | Items/NavigationToolTrack.h |
Overridden from INavigationToolItemTypeCastable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const void * CastTo_Impl
(
FNavigationToolItemTypeId InCastToType |
Items/NavigationToolTrack.h | ||
virtual FNavigationToolItemTypeId GetTypeId() |
Items/NavigationToolTrack.h |
Overridden from ISequenceLockableExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EItemSequenceLockState GetLockState() |
Items/NavigationToolTrack.h | ||
virtual void SetIsLocked
(
const bool bInIsLocked |
Items/NavigationToolTrack.h |
Overridden from IPlayheadExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EItemContainsPlayhead ContainsPlayhead() |
Items/NavigationToolTrack.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnTrackObjectChanged() |
Items/NavigationToolTrack.h |
Overridden from FNavigationToolItem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNavigationToolItemId CalculateItemId() |
Gets the Item Id with the latest information (e.g. parent, object, etc) | Items/NavigationToolTrack.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FNavigationToolItemTypeId GetStaticTypeId() |
Items/NavigationToolTrack.h |