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API > API/Plugins > API/Plugins/SequenceNavigator > API/Plugins/SequenceNavigator/FNavigationToolScopedSelection
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
NavigationToolScopedSelection.h |
|
|
|
NavigationToolScopedSelection.h |
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NavigationToolScopedSelection.h |
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NavigationToolScopedSelection.h |
|
Select(const FGuid &)
| |
|
| Name |
Select |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/NavigationToolScopedSelection.h |
| Include Path |
#include "NavigationToolScopedSelection.h" |
| Source |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Private/NavigationToolScopedSelection.cpp |
void Select
(
const FGuid & InObjectGuid
)
Select(UMovieSceneSection *const)
| |
|
| Name |
Select |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/NavigationToolScopedSelection.h |
| Include Path |
#include "NavigationToolScopedSelection.h" |
| Source |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Private/NavigationToolScopedSelection.cpp |
void Select
(
UMovieSceneSection *const InSection
)
Select(UMovieSceneTrack *const)
| |
|
| Name |
Select |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/NavigationToolScopedSelection.h |
| Include Path |
#include "NavigationToolScopedSelection.h" |
| Source |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Private/NavigationToolScopedSelection.cpp |
void Select
(
UMovieSceneTrack *const InTrack
)
Select(UMovieSceneSequence *const, const int32)
| |
|
| Name |
Select |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/NavigationToolScopedSelection.h |
| Include Path |
#include "NavigationToolScopedSelection.h" |
| Source |
/Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Private/NavigationToolScopedSelection.cpp |
void Select
(
UMovieSceneSequence *const InSequence,
const int32 InMarkedFrameIndex
)