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| Name | FNavigationToolEditorSelection |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/NavigationToolEditorSelection.h |
| Include Path | #include "NavigationToolEditorSelection.h" |
Syntax
class FNavigationToolEditorSelection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavigationToolEditorSelection
(
FEditorModeTools& InModeTools, |
NavigationToolEditorSelection.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TDerivesFromUObject | typename TEnableIf< TIsDerivedFrom< InObjectType, InParentObjectType >::Value >::Type | NavigationToolEditorSelection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangedSelectionWeak | TWeakObjectPtr< UObject > | The Selection that changed that triggered this FNavigationToolEditorSelection to be instanced. | NavigationToolEditorSelection.h | |
| ModeTools | FEditorModeTools & | The Mode Tools used to get the USelection instances | NavigationToolEditorSelection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetChangedSelection() |
NavigationToolEditorSelection.h | ||
TArray< InObjectReturnType * > GetSelectedObjects () |
NavigationToolEditorSelection.h | ||
USelection * GetSelection() |
Retrieves the USelection object closest to Object Type | NavigationToolEditorSelection.h | |
bool IsValid() |
Determines this Selection valid either if there's either no Changed Selection (i.e. just handling Mode Tools) or the given Selection Object is one of the 3 in the given Editor Mode Tools | NavigationToolEditorSelection.h |