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API > API/Plugins > API/Plugins/SequenceNavigator
Navigation Tool Item representing an AActor binding
| Name | FNavigationToolActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SequenceNavigator/Source/SequenceNavigator/Public/Items/NavigationToolActor.h |
| Include Path | #include "Items/NavigationToolActor.h" |
Syntax
class FNavigationToolActor : public UE::SequenceNavigator::FNavigationToolBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavigationToolActor
(
INavigationTool& InTool, |
Items/NavigationToolActor.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FNavigationToolItemInherits | TNavigationToolItemInherits< FNavigationToolActor, FNavigationToolBinding,> | Items/NavigationToolActor.h | |
| Super | FNavigationToolBinding | Items/NavigationToolActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
Items/NavigationToolActor.h |
Overridden from INavigationToolItem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReceiveParentVisibilityPropagation() |
Whether a change in Parent Visibility should also affect this Item's Visibility | Items/NavigationToolActor.h | |
virtual void FindChildren
(
TArray< FNavigationToolItemPtr >& OutChildren, |
Figures out the Children of this Item. | Items/NavigationToolActor.h | |
virtual ENavigationToolItemViewMode GetSupportedViewModes
(
const INavigationToolView& InToolView |
Gets the View Modes that this Item Supports | Items/NavigationToolActor.h | |
| Gets the Tags found for this Item (e.g. for Actors, actor tags and for Components Component Tags) | Items/NavigationToolActor.h | ||
virtual bool GetVisibility() |
Whether this Item is currently visible or not for the Given Type | Items/NavigationToolActor.h | |
virtual bool IsAllowedInTool() |
Returns whether this Item (and what it represents) should be allowed to be registered in Navigation Tool | Items/NavigationToolActor.h | |
virtual void OnVisibilityChanged
(
const bool bInNewVisibility |
Called when the Visibility on Item has been changed on the Navigation Tool side | Items/NavigationToolActor.h | |
virtual bool ShowVisibility() |
Whether this Item supports Visibility for the Given Type | Items/NavigationToolActor.h |
Overridden from INavigationToolItemTypeCastable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const void * CastTo_Impl
(
FNavigationToolItemTypeId InCastToType |
Items/NavigationToolActor.h | ||
virtual FNavigationToolItemTypeId GetTypeId() |
Items/NavigationToolActor.h |
Overridden from IRenameableExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanRename() |
Items/NavigationToolActor.h | ||
virtual bool Rename
(
const FString& InName |
The implementation to rename the item | Items/NavigationToolActor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FNavigationToolItemTypeId GetStaticTypeId() |
Items/NavigationToolActor.h |