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API > API/Plugins > API/Plugins/ScriptableToolsFramework > API/Plugins/ScriptableToolsFramework/UScriptableInteractiveTool
Description
Remove a Property Set from the current Tool, found via it's unique Identifier. Unless the Property Set absolutely needs to stop existing, it is likely preferable to use SetPropertySetVisibleByName() to simply hide it.
| Name | RemovePropertySetByName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h |
| Include Path | #include "ScriptableInteractiveTool.h" |
| Source | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Private/ScriptableInteractiveTool.cpp |
UFUNCTION (BlueprintCallable, Category="ScriptableTool|PropertySets",
Meta=(ExpandEnumAsExecs="Outcome", Identifier="Settings"))
void RemovePropertySetByName
(
FString Identifier,
EToolsFrameworkOutcomePins & Outcome
)