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API > API/Plugins > API/Plugins/ScriptableToolsFramework > API/Plugins/ScriptableToolsFramework/UScriptableInteractiveTool
References
| Module | ScriptableToolsFramework |
| Header | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h |
| Include | #include "ScriptableInteractiveTool.h" |
| Source | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Private/ScriptableInteractiveTool.cpp |
UFUNCTION (BlueprintCallable, Category="ScriptableTool|PropertySets",
Meta=(ExpandEnumAsExecs="Outcome", Identifier="Settings"))
void RemovePropertySetByName
(
FString Identifier,
EToolsFrameworkOutcomePins & Outcome
)
Remarks
Remove a Property Set from the current Tool, found via it's unique Identifier. Unless the Property Set absolutely needs to stop existing, it is likely preferable to use SetPropertySetVisibleByName() to simply hide it.