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Description
The OnGizmoTransformStateChange event fires whenever the user start/ends a Gizmo transform, or when an Undo/Redo event occurs. Note that when Undo/Redo occurs, OnGizmoTransformChanged will also fire. The GizmoIdentifier can be used to disambiguate multiple active Gizmos.
| Name | OnGizmoTransformStateChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableInteractiveTool.h |
| Include Path | #include "ScriptableInteractiveTool.h" |
UFUNCTION (BlueprintImplementableEvent, Category="ScriptableTool|Events")
void OnGizmoTransformStateChange
(
const FString & GizmoIdentifier,
FTransform CurrentTransform,
EScriptableToolGizmoStateChangeType ChangeType
)