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API > API/Plugins > API/Plugins/ScriptableToolsFramework
| Name | UCustomScriptableToolBuilderContainer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableToolBuilder.h |
| Include Path | #include "ScriptableToolBuilder.h" |
Syntax
UCLASS (Transient, Blueprintable, Hidden)
class UCustomScriptableToolBuilderContainer : public UBaseScriptableToolBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UBaseScriptableToolBuilder → UCustomScriptableToolBuilderContainer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuilderInstance | TObjectPtr< UCustomScriptableToolBuilderComponentBase > | ScriptableToolBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
TObjectPtr< UCustomScriptableToolBuilderComponentBase > BuilderInstanceIn |
ScriptableToolBuilder.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
ScriptableToolBuilder.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
ScriptableToolBuilder.h |