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API > API/Plugins > API/Plugins/ScriptableToolsFramework
Tool Builders for custom builder logic
| Name | UCustomScriptableToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/ScriptableToolBuilder.h |
| Include Path | #include "ScriptableToolBuilder.h" |
Syntax
UCLASS (MinimalAPI, Transient, Blueprintable, Abstract)
class UCustomScriptableToolBuilder :
public UCustomScriptableToolBuilderComponentBase ,
public ICustomScriptableToolBuilderBaseInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCustomScriptableToolBuilderComponentBase → UCustomScriptableToolBuilder
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool OnCanBuildTool
(
const TArray< AActor* >& SelectedActors, |
ScriptableToolBuilder.h |
|
|
bool OnCanBuildTool_Implementation
(
const TArray< AActor* >& SelectedActors, |
ScriptableToolBuilder.h | ||
void OnSetupTool
(
UScriptableInteractiveTool* Tool, |
ScriptableToolBuilder.h |
|
|
void OnSetupTool_Implementation
(
UScriptableInteractiveTool* Tool, |
ScriptableToolBuilder.h |
Overridden from ICustomScriptableToolBuilderBaseInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
ScriptableToolBuilder.h | ||
virtual void SetupTool
(
const FToolBuilderState& SceneState, |
ScriptableToolBuilder.h |