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API > API/Plugins > API/Plugins/ScriptableToolsEditorMode
| Name | UScriptableToolsModeCustomizationSettings |
| Type | class |
| Header File | /Engine/Plugins/Editor/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorModeSettings.h |
| Include Path | #include "ScriptableToolsEditorModeSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UScriptableToolsModeCustomizationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UScriptableToolsModeCustomizationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAlwaysShowToolButtons | bool | If true, Tool buttons will always be shown when in a Tool. By default they will be hidden. | ScriptableToolsEditorModeSettings.h |
|
| bUseLegacyPalette | bool | Toggle between the Legacy Scriptable Tools Palette and the new UI (requires exiting and re-entering the Mode) | ScriptableToolsEditorModeSettings.h |
|
| ToolRegistrationFilters | FScriptableToolGroupSet | ScriptableToolsEditorModeSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RegisterAllTools() |
ScriptableToolsEditorModeSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
ScriptableToolsEditorModeSettings.h | ||
virtual FName GetContainerName() |
ScriptableToolsEditorModeSettings.h | ||
virtual FText GetSectionDescription() |
ScriptableToolsEditorModeSettings.h | ||
virtual FName GetSectionName() |
ScriptableToolsEditorModeSettings.h | ||
virtual FText GetSectionText() |
ScriptableToolsEditorModeSettings.h |