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API > API/Plugins > API/Plugins/ScriptableToolsEditorMode
| Name | UScriptableToolsEditorMode |
| Type | class |
| Header File | /Engine/Plugins/Editor/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorMode.h |
| Include Path | #include "ScriptableToolsEditorMode.h" |
Syntax
UCLASS (Transient)
class UScriptableToolsEditorMode : public UBaseLegacyWidgetEdMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdMode → UBaseLegacyWidgetEdMode → UScriptableToolsEditorMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScriptableToolsEditorMode.h | |||
UScriptableToolsEditorMode
(
FVTableHelper& Helper |
ScriptableToolsEditorMode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UScriptableToolsEditorMode() |
ScriptableToolsEditorMode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EM_ScriptableToolsEditorModeId | const FEditorModeID | ScriptableToolsEditorMode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRebuildScriptableToolSetOnTick | bool | ScriptableToolsEditorMode.h | ||
| ContextsToShutdown | TArray< TWeakObjectPtr< UScriptableToolContextObject > > | ScriptableToolsEditorMode.h | ||
| ContextsToUpdateOnToolEnd | TArray< TWeakObjectPtr< UScriptableToolContextObject > > | ScriptableToolsEditorMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptableToolSet * GetActiveScriptableTools() |
ScriptableToolsEditorMode.h |
Overridden from UEdMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ActorSelectionChangeNotify() |
ScriptableToolsEditorMode.h | ||
virtual bool CanAutoSave() |
ScriptableToolsEditorMode.h | ||
virtual bool ComputeBoundingBoxForViewportFocus
(
AActor* Actor, |
ScriptableToolsEditorMode.h | ||
virtual void Enter() |
Called when we "start" this editor mode (ie switch to this tab) | ScriptableToolsEditorMode.h | |
virtual void Exit() |
Called when we "end" this editor mode (ie switch to another tab) | ScriptableToolsEditorMode.h | |
virtual bool GetPivotForOrbit
(
FVector& OutPivot |
ScriptableToolsEditorMode.h | ||
virtual bool ProcessEditCut() |
ScriptableToolsEditorMode.h | ||
virtual bool ProcessEditDelete() |
ScriptableToolsEditorMode.h | ||
virtual bool ShouldToolStartBeAllowed
(
const FString& ToolIdentifier |
ScriptableToolsEditorMode.h |
Overridden from ILegacyEdModeWidgetInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldDrawWidget() |
ScriptableToolsEditorMode.h |
Overridden from ILegacyEdModeViewportInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick
(
FEditorViewportClient* ViewportClient, |
ScriptableToolsEditorMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AcceptActiveToolActionOrTool() |
ScriptableToolsEditorMode.h | ||
void CancelActiveToolActionOrTool() |
ScriptableToolsEditorMode.h | ||
void ConfigureRealTimeViewportsOverride
(
bool bEnable |
ScriptableToolsEditorMode.h | ||
void InitializeModeContexts() |
ScriptableToolsEditorMode.h | ||
void OnBlueprintCompiled() |
ScriptableToolsEditorMode.h | ||
void OnBlueprintPreCompile
(
UBlueprint* Blueprint |
ScriptableToolsEditorMode.h | ||
virtual void OnToolPostBuild
(
UInteractiveToolManager* InToolManager, |
ScriptableToolsEditorMode.h | ||
void OnToolsContextRender
(
IToolsContextRenderAPI* RenderAPI |
ScriptableToolsEditorMode.h | ||
void RebuildScriptableToolSet() |
ScriptableToolsEditorMode.h |
Overridden from UEdMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindCommands() |
ScriptableToolsEditorMode.h | ||
virtual void CreateToolkit() |
ScriptableToolsEditorMode.h | ||
virtual void OnToolEnded
(
UInteractiveToolManager* Manager, |
ScriptableToolsEditorMode.h | ||
virtual void OnToolStarted
(
UInteractiveToolManager* Manager, |
ScriptableToolsEditorMode.h |