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API > API/Plugins > API/Plugins/ScriptableToolsEditorMode > API/Plugins/ScriptableToolsEditorMode/UScriptableToolsEditorMode
- UEdMode::ShouldToolStartBeAllowed()
- UScriptableToolsEditorMode::ShouldToolStartBeAllowed()
References
| Module | ScriptableToolsEditorMode |
| Header | /Engine/Plugins/Experimental/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorMode.h |
| Include | #include "ScriptableToolsEditorMode.h" |
| Source | /Engine/Plugins/Experimental/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Private/ScriptableToolsEditorMode.cpp |
virtual bool ShouldToolStartBeAllowed
&40;
const FString & ToolIdentifier
&41; const
Remarks
Subclasses can override this to add additional checks on whether a tool should be allowed to start. By default the check disallows starting tools during play/simulate in editor.