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The abstract interface for builders of all screen readers. Users should subclass and provide a concrete implementation for building their custom screen readers.
| Name | IScreenReaderBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ScreenReader/Source/ScreenReader/Public/GenericPlatform/IScreenReaderBuilder.h |
| Include Path | #include "GenericPlatform/IScreenReaderBuilder.h" |
Syntax
class IScreenReaderBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IScreenReaderBuilder() |
GenericPlatform/IScreenReaderBuilder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IScreenReaderBuilder() |
GenericPlatform/IScreenReaderBuilder.h |
Structs
| Name | Remarks |
|---|---|
| FArgs | The arguments to be passed to the screen reader to be built |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< FScreenReaderBase > Create
(
const IScreenReaderBuilder::FArgs& InArgs |
A pure virtual function to build a screen reader. | GenericPlatform/IScreenReaderBuilder.h |