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A struct passed around the the screen reader framework to indicate if a request has been successfully handled. Use this class to determine if a request to the screen reader user was successfully handled and provide user feedback accordingly. // @TODOAccessibility: Provide examples
| Name | FScreenReaderReply |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ScreenReader/Source/ScreenReader/Public/GenericPlatform/ScreenReaderReply.h |
| Include Path | #include "GenericPlatform/ScreenReaderReply.h" |
Syntax
USTRUCT (BlueprintType )
struct FScreenReaderReply
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GenericPlatform/ScreenReaderReply.h | |||
FScreenReaderReply
(
bool bInHandled |
GenericPlatform/ScreenReaderReply.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScreenReaderReply() |
GenericPlatform/ScreenReaderReply.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHandled | bool | GenericPlatform/ScreenReaderReply.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsHandled() |
GenericPlatform/ScreenReaderReply.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenReaderReply Handled() |
GenericPlatform/ScreenReaderReply.h | ||
static FScreenReaderReply Unhandled() |
GenericPlatform/ScreenReaderReply.h |