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API > API/Plugins > API/Plugins/ScreenReader > API/Plugins/ScreenReader/FScreenReaderAnnouncement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Only used to satisfy USTRUCT requirements Please use ctor that takes arguments | Announcement/ScreenReaderAnnouncement.h | ||
FScreenReaderAnnouncement
(
FString InAnnouncementString, |
The constructor that should be used in most cases. | Announcement/ScreenReaderAnnouncement.h |
FScreenReaderAnnouncement()
Description
Only used to satisfy USTRUCT requirements Please use ctor that takes arguments
| Name | FScreenReaderAnnouncement |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ScreenReader/Source/ScreenReader/Public/Announcement/ScreenReaderAnnouncement.h |
| Include Path | #include "Announcement/ScreenReaderAnnouncement.h" |
FScreenReaderAnnouncement()
FScreenReaderAnnouncement(FString, FScreenReaderAnnouncementInfo)
Description
The constructor that should be used in most cases.
| Name | FScreenReaderAnnouncement |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ScreenReader/Source/ScreenReader/Public/Announcement/ScreenReaderAnnouncement.h |
| Include Path | #include "Announcement/ScreenReaderAnnouncement.h" |
| Source | /Engine/Plugins/Experimental/ScreenReader/Source/ScreenReader/Private/Announcement/ScreenReaderAnnouncement.cpp |
FScreenReaderAnnouncement
(
FString InAnnouncementString,
FScreenReaderAnnouncementInfo
)
Parameters
| Name | Remarks |
|---|---|
| InAnnouncementString | The localized string that a user wishes to rquest to speak to a user FScreenReaderAnnouncement(FString InAnnouncementString, FScreenReaderAnnouncementInfo ); |
| The | announcement info associated with the announcement string to control if this announcement can be interrupted or queued when a request the speak this announcement is made. |