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API > API/Plugins > API/Plugins/SceneStateTransitionGraph
| Name | USceneStateTransitionGraphSchema |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateTransitionGraph/Public/SceneStateTransitionGraphSchema.h |
| Include Path | #include "SceneStateTransitionGraphSchema.h" |
Syntax
UCLASS (MinimalAPI)
class USceneStateTransitionGraphSchema : public UEdGraphSchema_K2
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → UEdGraphSchema_K2 → USceneStateTransitionGraphSchema
Derived Classes
Functions
Public
Overridden from UEdGraphSchema_K2
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportCollapsedNodes() |
SceneStateTransitionGraphSchema.h | ||
virtual bool DoesSupportEventDispatcher() |
SceneStateTransitionGraphSchema.h |
Overridden from UEdGraphSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDuplicateGraph
(
UEdGraph* InSourceGraph |
SceneStateTransitionGraphSchema.h | ||
virtual void CreateDefaultNodesForGraph
(
UEdGraph& InGraph |
SceneStateTransitionGraphSchema.h | ||
virtual void GetGraphDisplayInformation
(
const UEdGraph& InGraph, |
SceneStateTransitionGraphSchema.h | ||
virtual EGraphType GetGraphType
(
const UEdGraph* InGraph |
SceneStateTransitionGraphSchema.h | ||
virtual void HandleGraphBeingDeleted
(
UEdGraph& InGraphBeingRemoved |
SceneStateTransitionGraphSchema.h | ||
virtual bool ShouldAlwaysPurgeOnModification() |
SceneStateTransitionGraphSchema.h |