Navigation
API > API/Plugins > API/Plugins/SceneStateTasks
| Name | FSceneStateNameFromStringFunction |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateTasks/Public/Functions/SceneStateFromStringFunctions.h |
| Include Path | #include "Functions/SceneStateFromStringFunctions.h" |
Syntax
USTRUCT (DisplayName="String to Name", Category="String")
struct FSceneStateNameFromStringFunction : public FSceneStateFunction
Inheritance Hierarchy
- FSceneStateFunction → FSceneStateNameFromStringFunction
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FSceneStateNameFromStringFunctionInstance | Functions/SceneStateFromStringFunctions.h |
Functions
Protected
Overridden from FSceneStateFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExecute
(
const FSceneStateExecutionContext& InContext, |
Functions/SceneStateFromStringFunctions.h | ||
virtual const UScriptStruct * OnGetFunctionDataType() |
Functions/SceneStateFromStringFunctions.h |