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Base class for double-precision float operations where there are two operands, left and right, and a result
| Name | FSceneStateDoubleFunction |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateTasks/Public/Functions/SceneStateFloatFunctions.h |
| Include Path | #include "Functions/SceneStateFloatFunctions.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FSceneStateDoubleFunction : public FSceneStateFunction
Inheritance Hierarchy
- FSceneStateFunction → FSceneStateDoubleFunction
Derived Classes
- FSceneStateAddDoubleFunction
- FSceneStateDivideDoubleFunction
- FSceneStateMultiplyDoubleFunction
- FSceneStateSubtractDoubleFunction
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FSceneStateDoubleOpFunctionInstance | Functions/SceneStateFloatFunctions.h |
Functions
Protected
Overridden from FSceneStateFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UScriptStruct * OnGetFunctionDataType() |
Functions/SceneStateFloatFunctions.h |