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API > API/Plugins > API/Plugins/SceneStateTasks
| Name | FSceneStateDelayTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateTasks/Public/SceneStateDelayTask.h |
| Include Path | #include "SceneStateDelayTask.h" |
Syntax
USTRUCT (DisplayName="Delay", Category="Core", Meta=(ToolTip="Waits for a set amount of seconds"))
struct FSceneStateDelayTask : public FSceneStateTask
Inheritance Hierarchy
- FSceneStateTask → FSceneStateDelayTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneStateDelayTask() |
SceneStateDelayTask.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FSceneStateDelayTaskInstance | SceneStateDelayTask.h |
Functions
Public
Protected
Overridden from FSceneStateTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UScriptStruct * OnGetTaskInstanceType() |
SceneStateDelayTask.h | ||
virtual void OnStart
(
const FSceneStateExecutionContext& InContext, |
SceneStateDelayTask.h | ||
virtual void OnTick
(
const FSceneStateExecutionContext& InContext, |
SceneStateDelayTask.h |