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API > API/Plugins > API/Plugins/SceneStateEvent
Holds the name and payload data of an Event handled by Scene State
| Name | FSceneStateEvent |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEvent.h |
| Include Path | #include "SceneStateEvent.h" |
Syntax
USTRUCT ()
struct FSceneStateEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneStateEvent() |
SceneStateEvent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FInstancedStruct | Payload Data of the Event | SceneStateEvent.h | |
| Id | FGuid | Id of the Schema that was used to create this Event | SceneStateEvent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstStructView GetDataView() |
SceneStateEvent.h | ||
FStructView GetDataViewMutable() |
SceneStateEvent.h | ||
const FGuid & GetId() |
SceneStateEvent.h |