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Registry holding editor-only task descs for each discovered task struct
| Name | FSceneStateTaskDescRegistry |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateEditor/Public/Tasks/SceneStateTaskDescRegistry.h |
| Include Path | #include "Tasks/SceneStateTaskDescRegistry.h" |
Syntax
class FSceneStateTaskDescRegistry : public FGCObject
Inheritance Hierarchy
- FGCObject → FSceneStateTaskDescRegistry
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GlobalRegistry | FSceneStateTaskDescRegistry | Tasks/SceneStateTaskDescRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultTaskDesc | TInstancedStruct< FSceneStateTaskDesc > | Default task desc to use | Tasks/SceneStateTaskDescRegistry.h | |
| TaskDescs | TMap< TObjectKey< UScriptStruct >, TInstancedStruct< FSceneStateTaskDesc > > | Registered task structs to their task descs | Tasks/SceneStateTaskDescRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheTaskDescs() |
Gathers all the available Tasks and stores it in this registry | Tasks/SceneStateTaskDescRegistry.h | |
const FSceneStateTaskDesc & GetTaskDesc
(
const UScriptStruct* InTaskStruct |
Gets the task desc for the given task struct | Tasks/SceneStateTaskDescRegistry.h |
Protected
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& InCollector |
Tasks/SceneStateTaskDescRegistry.h | ||
virtual FString GetReferencerName() |
Tasks/SceneStateTaskDescRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FSceneStateTaskDescRegistry & Get() |
Gets a const ref to the global registry | Tasks/SceneStateTaskDescRegistry.h |