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API > API/Plugins > API/Plugins/SceneStateBlueprint > API/Plugins/SceneStateBlueprint/USceneStateBlueprint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneStateBlueprint.h | |||
virtual const FPropertyBindingBindingCollection * GetEditorPropertyBindings () |
SceneStateBlueprint.h |
GetEditorPropertyBindings()
| Name | GetEditorPropertyBindings |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Public/SceneStateBlueprint.h |
| Include Path | #include "SceneStateBlueprint.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Private/SceneStateBlueprint.cpp |
virtual FPropertyBindingBindingCollection * GetEditorPropertyBindings()
GetEditorPropertyBindings()
| Name | GetEditorPropertyBindings |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Public/SceneStateBlueprint.h |
| Include Path | #include "SceneStateBlueprint.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Private/SceneStateBlueprint.cpp |
virtual const FPropertyBindingBindingCollection * GetEditorPropertyBindings() const