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API > API/Plugins > API/Plugins/SceneStateBlueprint
| Name | FBlueprintAction_Graph |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Public/Actions/SceneStateBlueprintAction_Graph.h |
| Include Path | #include "Actions/SceneStateBlueprintAction_Graph.h" |
Syntax
struct FBlueprintAction_Graph : public FEdGraphSchemaAction_K2Graph
Inheritance Hierarchy
- FEdGraphSchemaAction → FEdGraphSchemaAction_K2Graph → FBlueprintAction_Graph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Actions/SceneStateBlueprintAction_Graph.h | |||
FBlueprintAction_Graph
(
const FArguments& InArgs |
Actions/SceneStateBlueprintAction_Graph.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Icon | FSlateIcon | Actions/SceneStateBlueprintAction_Graph.h |
Functions
Public
Overridden from FEdGraphSchemaAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FSlateBrush * GetPaletteIcon() |
Actions/SceneStateBlueprintAction_Graph.h | ||
virtual int32 GetReorderIndexInContainer() |
Actions/SceneStateBlueprintAction_Graph.h | ||
virtual FName GetTypeId() |
Actions/SceneStateBlueprintAction_Graph.h | ||
virtual void MovePersistentItemToCategory
(
const FText& InNewCategory |
Actions/SceneStateBlueprintAction_Graph.h | ||
virtual bool ReorderToBeforeAction
(
TSharedRef< FEdGraphSchemaAction > OtherAction |
Actions/SceneStateBlueprintAction_Graph.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticGetTypeId() |
Actions/SceneStateBlueprintAction_Graph.h |